I've been blogging about it, but now here it is: the Gardens of Ynn.
I wrote this to get out of a creative rut, liked what I’d produced, and made it pretty. I think it’s
easy for games to push in darker directions, and to match the unpredictable lethality of old-school
games with a particular grim and gritty aesthetic. I wanted to move away from that, into something
that, while not blandly pleasant, had a lightness of tone to it. A setting where sunshine is the default
I still have fond memories of myself at about 10, sitting up on September nights when I should be
sleeping but it wasn’t quite dark, and devouring Alice, D&D books, Narnia, The Hobbit. My life
was a bit shitty, but those books and the invented worlds within were delightful. They’re probably
what kept ten-year-old me sane.
I wanted a game that book that tried to capture that feeling, rather than the cynicism and grime of
adulthood. Here’s my attempt.
My playtesting was done with a horrible bastardization of S&W, LotFP, my own homebrew, and
bits taken from b/x.
Things should be fairly easy to adapt to your system of choice if it follows the rough old-school
model. For more modern games, you’ve got some work ahead of you as far as specific mechanics
go, but maybe you’ll like my ideas. Even if you don’t run this as it’s own adventure, some of the
individual encounters, tables and monsters can produce a session of shenanigans by themselves.
In structure, this is a little bigger than a dungeon you breeze through in a few sessions, but not
really big or settled enough to be the whole setting for an extensive campaign. Bolt Ynn onto your
setting and it forms an adventure site that PCs can venture into whenever they want.
Each time they go in, you procedurally generate a point-crawl for them to explore, with stuff
getting weirder the deeper they go. You build up a network of interesting sites and the links between
them. Each journey is different.
Intended for lower level parties. Rather lethal for 1st level PCs. Groups of about level 9 and up are
likely to have enough tricks at their disposal to trivialise a lot of what’s in here. Level 3-5 is probably
your sweet-spot but honestly balance isn’t that important.
I hope you'll like it.
79 pages of weird whimsical adventure in the gardens.
Generate a point-crawl exploration adventure as you go, rolling up locations and encounters as you explore.
Weird creatures tailored to the setting.
And other fun stuff
Go buy a pdf here. It's a few bucks and you'll probably like it. Print version coming shortly.