Thursday, 19 July 2018

Henry Justice Ford project - Giant Dispair


Armour class: As Chain.
Hit dice: 13
Move: Double human.
Attacks: Club (3d8) and Snare (d4 and save vs Hopelessness)
No. Appearing: 1 (unique).
Morale: 10
Treasure: 3d8*10 gold, also Hope.
Alignment: Neutral

When an encounter with the Giant Despair is first indicated, he does not show up immediately. Instead, each time a player expresses pessimism about their situation*, there is a chance he will arrive.  The first time the players are pessimistic, there is a 1-in-10 chance he will arrive, then 2-in-10, etc.
The giant will loom up from behind the nearest cover. It has been waiting. When unobserved, it can move from one concealed position to another in the blink of an eye.
The giant seeks to take prisoners that he will enslave, and attacks those who’s will is already failing them.
The giant projects an air of hopelessness. Each round during the fight, each PC must make a Save vs Paralysis. If failed, they take -1 to every dice roll, until the giant is defeated (if they flee, the penalty lasts indefinitely). If they expressed pessimism during the previous round, they automatically fail the save.
A victim hit by the giant’s Snare must make another Save to resist hopelessness.
As soon as a party member places their faith in an outside power to rescue them, they regain hope. From this point on, they are immune to the giant’s hopelessness, hit it automatically, and do maximum damage to it.
A party that defeats Giant Despair wins Hope: each PC can, at some point in the future, take the best result of a single dice roll rather than actually rolling.

*This could be a simple statement like ‘we should flee’ or something more philosophical like ‘this was doomed from the start’.

(For publishing purposes, I'm sticking this under this: https://creativecommons.org/licenses/by/4.0/
creative commons licence, so you can do what you want with it.)

1 comment:

  1. This is great. And while it is meant to be unique I could imagine 1 of these plus a number of lesser related beings. Very imaginative and very atmospheric.

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