It's been published by Soul Muppet publishing, who handled all the printer stuff for me. Zach's put a lot of work into making this happen (there were issues with things like page size) and I'm super grateful for it all.
Anyway. What's in the book? It's pretty dense:
- Eight classes: The Bodyguard (chunky hard-to-kill combatants), Criminal (flexible skill experts), Doctor (mad frankenstein scientists with healing and experiments), Explorer (slippery survival-oriented urban explorers), Mercenary (highly effective violence experts), Mystic (spellcasters who rely on a divine patron for unreliable aid), Occultist (vancian casters with extra experimentation) and Spooks (a modular class of build-your-own-monster PCs).
- Spells and equipment tailored to suit the setting, including 30 different narcotics and a whopping 70 magical grimoires.
- XP for treasure that folds into a system where level equates to an abstraction for character wealth and status.
- Combat that's nasty, brutal and short.
- Injuries that are nasty, brutal and long-term.
- Systems for dealing with criminal contacts, medical experiments, exploration, heists and other criminal activities.
- Magical experimentation that can result in backlash, ranging from the surreal to the slightly apocalyptic.
- Systems to roll up a complex network of underworld factions - ranging from street gangs to broods of vampires to weird cults - along with mechanisms to track the relationships between PCs and different factions, police activity and various events in the underworld.
- Similar systems to roll up an undercity; basically a small megadungeon beneath the town, with 30 different types of complex, 40 example underworld hazards, and extensive treasure tables (including tables to create magical artefacts and weapons, and 40 sample magic items)
- A bestiary with over 200 monsters and NPCs. That's more than the D&D monster manual (and mine are way cooler)
- A bunch of other stuff I'm probably forgetting about.
So at 247 pages, it's packing an absolute TON into it. Seriously, this thing has absorbed me for a good two years now.
The whole thing is basically a mashup of lovecraft, world of darkness, crime fiction, paranoid fiction, body horror and dungeon fantasy in one package, using oldschool mechanics that should be reasonably familiar.
I've run it a bunch. It's really fucking good. Examples can be found here and here. I'm really into it, but I would be, since I made it by smashing all my favourite stuff together into one big horrible frankenstein game.\
Here's some pictures of the actual book:
Print copy available here. The print version is hardback, high quality, full colour. It's a limited run, rather than PoD, so get it while it's still there, I don't know when the next run will happen.
PDF available here.