tag:blogger.com,1999:blog-2556965477270279581.post1756542038553299699..comments2024-03-25T19:59:20.840-07:00Comments on Cavegirl's Game Stuff: One roll fightsCavegirlhttp://www.blogger.com/profile/03853637517886592288noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-2556965477270279581.post-24715482743087993692020-05-30T16:23:05.730-07:002020-05-30T16:23:05.730-07:00Way late on this, but thought I'd attach somet...Way late on this, but thought I'd attach something that you inspired. https://dadthedm.blogspot.com/2020/05/risky-combat.htmlDanhttps://www.blogger.com/profile/00904716614613321966noreply@blogger.comtag:blogger.com,1999:blog-2556965477270279581.post-80469582770531103982019-01-24T09:52:11.222-08:002019-01-24T09:52:11.222-08:00I was thinking today on ways to handle retainers/N...I was thinking today on ways to handle retainers/NPC fights without PCs involved and this is a really nice solution to it!Enzohttps://www.blogger.com/profile/05040144888171294476noreply@blogger.comtag:blogger.com,1999:blog-2556965477270279581.post-29188205789329649472018-06-28T20:42:43.261-07:002018-06-28T20:42:43.261-07:00I think discouraging combats where the PCs don'...I think discouraging combats where the PCs don't have an overwhelming advantage is kind of the point. This is for games where combat really isn't the ideal resolution and you're trying to push alternate solutions.WestRiderhttps://www.blogger.com/profile/10221228665636182019noreply@blogger.comtag:blogger.com,1999:blog-2556965477270279581.post-12637704857480412702018-03-23T21:37:12.832-07:002018-03-23T21:37:12.832-07:00An interesting thought experiment! I'm with Lu...An interesting thought experiment! I'm with Lungfungus, this seems great for mass combat or battles, like the old combat tables in a wargames like Avalon Hill's "Samurai" (1980), for instance ...<br /><br />But for discreet encounters between characters and monsters in the dungeon, I do like round-by-round play, even if it does become a slog sometimes. D&D is THE game for tactical infinity, and sometimes you need a few rounds of "to hit" rolls before the infinite possibilities begin to cohereCullenhttps://www.blogger.com/profile/06525346014856998303noreply@blogger.comtag:blogger.com,1999:blog-2556965477270279581.post-53661092574143041302018-03-06T21:03:59.759-08:002018-03-06T21:03:59.759-08:00My big issue with this sort of thing is it's r...My big issue with this sort of thing is it's rather abrupt and doesn't give players an opportunity to change things in the fight. I'd much rather have 3-roll combat, with the players having the option to change their tactics between each phase. Still fast, though not nearly as fast as this idea, which will likely discourage any combat that the PCs don't have overwhelming superiority.trollsmythhttps://www.blogger.com/profile/01895349218958093151noreply@blogger.comtag:blogger.com,1999:blog-2556965477270279581.post-29458469457395800572018-03-06T13:37:34.813-08:002018-03-06T13:37:34.813-08:00This seems like a great way to run mass combat!This seems like a great way to run mass combat!Lungfungushttps://www.blogger.com/profile/06804268342349355874noreply@blogger.comtag:blogger.com,1999:blog-2556965477270279581.post-12927342024737999382018-03-06T11:28:49.991-08:002018-03-06T11:28:49.991-08:00Oh wow this sounds so good especially for use in a...Oh wow this sounds so good especially for use in a play-by-post game. Gonna have to try it.Christopher Mennellhttps://www.blogger.com/profile/00033568485073789950noreply@blogger.com