tag:blogger.com,1999:blog-2556965477270279581.post7676443705298885659..comments2024-03-25T19:59:20.840-07:00Comments on Cavegirl's Game Stuff: Horrible Wounds in OSR gamesCavegirlhttp://www.blogger.com/profile/03853637517886592288noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-2556965477270279581.post-44478141580076866202019-01-23T04:57:26.153-08:002019-01-23T04:57:26.153-08:00Thank you!Thank you!Unknownhttps://www.blogger.com/profile/10526324326792266677noreply@blogger.comtag:blogger.com,1999:blog-2556965477270279581.post-74754428123038729032018-12-25T01:21:20.607-08:002018-12-25T01:21:20.607-08:00I have "seen" your table in action in a ...I have "seen" your table in action in a session report of Joshua Burnett. What this added to a "mere" next-to-TPK situation was adorable gritty and gruesome. Thanks for the tables, I will give them a try in my games, too! Good work!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2556965477270279581.post-60191347261129158962018-12-04T19:01:40.440-08:002018-12-04T19:01:40.440-08:00This is great, and I'm certainly going to use ...This is great, and I'm certainly going to use it for my new LotFP game. Brutal maiming is going to be so much more interesting than a quick death.Josh Burnetthttps://www.blogger.com/profile/13010068908384481313noreply@blogger.comtag:blogger.com,1999:blog-2556965477270279581.post-57929060588380749612018-08-22T00:40:51.497-07:002018-08-22T00:40:51.497-07:00This is great, thank you.This is great, thank you.0timehttps://www.blogger.com/profile/13735998806648628722noreply@blogger.comtag:blogger.com,1999:blog-2556965477270279581.post-63993426026594996382018-08-20T12:34:06.814-07:002018-08-20T12:34:06.814-07:00I can see this system being very useful for a shor...I can see this system being very useful for a short Survival or Slasher Horror campaign which takes place over a few months of game time, and where players agree that they will not be allowed to roll up new characters until either they, or the Big Bad, are finally dead.Daniel James Hanleyhttps://www.blogger.com/profile/03491624064919618569noreply@blogger.comtag:blogger.com,1999:blog-2556965477270279581.post-58739896249229128522018-08-17T18:47:36.463-07:002018-08-17T18:47:36.463-07:00Hi Cavegirl. Great post, and a good simple system....Hi Cavegirl. Great post, and a good simple system. Since you're into trauma and stuff, you might consider taking a look at the book TRAUMA by Claus Bornich, available on DriveThru. I'm just a big fan of his systems, including Fantasy Dice/ Crimson Exodus, which TRAUMA is designed to support.William and Pollyhttps://www.blogger.com/profile/03832071194589202559noreply@blogger.comtag:blogger.com,1999:blog-2556965477270279581.post-29630483788789636582018-08-16T11:07:46.785-07:002018-08-16T11:07:46.785-07:00Suitably gruesome - they remind me of the old WHFR...Suitably gruesome - they remind me of the old WHFRP critical tables, but a good bit grimmer!<br /><br />I like to go with unconsciousness at *exactly zero hit points only*, with nastier consequences (usually while the PC is still conscious) below that, depending on the system. This means that you get the occasional "Bilbo during the battle" bump on the head, but you don't end up with the whole room filled with sleepers. <br /><br />This or something like it would slot in brilliantly; I must give it a try.<br /><br />JChttps://www.blogger.com/profile/17964744140140515737noreply@blogger.comtag:blogger.com,1999:blog-2556965477270279581.post-52022648990288659602018-08-16T10:14:48.668-07:002018-08-16T10:14:48.668-07:00Fabulous! I once wrote up a table like this where...Fabulous! I once wrote up a table like this where once you took damage in excess of your remaining health, you rolled 1d6+ the remaining damage, but it always felt a little too minimalistic. Other systems as well, they were too complicated, interesting but something I'd never actually use. But this, this is perfect!Yami Bakurahttps://www.blogger.com/profile/17266174008401745128noreply@blogger.com